![]() ![]() From the beginning when Techland didn’t know if they needed a traditional story since this was a “downloadable game”, through the process of developing Silas Greaves and presenting the tall tale history of the Wild West. ![]() In a ‘making of’ documentary posted by Ubisoft, Orkin recounts the process behind how Gunslinger came to fruition. Meet Haris Orkin, writer and voice director behind the critically acclaimed Call of Juarez: Gunslinger. He assisted Techland on the first Juarez game back in ’05, when he suggested the polish developer hire an American writer to get the dialogue right. ![]()
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